
Newman: How far away are we from the tech in RPO? What's holding us back?īreton: The Ready Player One story occurs in 2045, 27 years into the future.

We are now laying the groundwork for what could become The Oasis that Ernest Cline brilliantly portrays in his story of Ready Player One, and that Steven Spielberg has created for this fantastic film. That is why we are starting with the features and applications that we are launching today, and we want players and fans of the franchise to know that we are going to keep growing this world and universe into the future. With the OASIS beta, we are communicating that this is the early version of the mind-blowing VR metaverse called the Oasis, and we are launching it much earlier than the story and film portray.

They aren’t even built in a year, they can take many years to build deploy, tune, and balance before millions of players will want to play them. Are there techniques or content decisions that your folks made to help account for/avoid those gaps?īreton: Yes, we named the content The OASIS Beta to account for the fact that huge universes are not built overnight. Newman: Clearly the tech in Ready Player One is much further along than what we currently have available to us. We will add more games and applications to the OASIS beta in the weeks and months to come.īuilding an expanding universe of multiplayer games and experiences with a persistent character, social interaction, multiplayer and single player games, with a connected worldwide leaderboard is what we have delivered at launch for players to enjoy in the Ready Player One VR Oasis. We built the OASIS application to expand and grow with more games for players to visit by just navigating the onboard star-map where each experience is represented as a unique planet. Last week at the initial launch, we were really pleased to release three great games for players to enjoy within the OASIS beta application. We also felt it was key to allow players to travel to social spaces where they can meet and interact with other players in the OASIS experience. In our discussions and brainstorming, we determined that it was very important to create a world that would allow players to select an avatar that could travel in and out of various games or planets in VR, and then travel back to their home-base - which we call the OASIS beta - to track their high-scores against the entire community.

Joel Breton: The development teams all thought about this question a lot during the initial design phase. Heather Newman: What aspects of the OASIS from the book/the movie did you feel was most important to get right, and why?
